BROCK STEARN Creative Technology Leader

Résumé

I turn emerging technology into lasting organizational capability.

Creative technology leader and hands-on visual practitioner with 20+ years building products and production systems. Led Can It Fit?, which reported 700% user growth; built and improved Lightstorm’s pipeline, enabling approximately 30× team throughput. Current Sphere work spans project leadership, many production tools, and AI-assisted workflows.

700% Reported Edmunds app user growth after Can It Fit? launched; press recognition for practical ARKit utility.
30× Lightstorm team throughput after I built and improved the postvis pipeline, templates, review cadence, and ownership.
~$2M Direct Edmunds revenue from two Interactive 360 projects, approximately $1M each.
~$15M MGM Resorts investment supported through WET visualization and executive presentations.
2 Pending Sphere patent applications associated with ExosPreviewer and ExosMapper, two of many tools I built or helped deliver.

Leadership profile

Leader, builder, and visual practitioner.

I help organizations navigate moments when new technology has moved faster than the workflows around it. I reduce uncertainty through research and prototyping, then build the products, pipelines, roles, and review systems required to deliver reliably at scale.

My experience spans feature-film VFX, commercial CG, real-time visualization, augmented reality, product development, post visualization, AI-assisted workflows, and large-format experiential media.

Aug 2023 — Present Burbank, CA

Sphere Entertainment Company

Lead ExoSphere Content Creator

  • Lead original, client, and live-event content for the Exosphere, translating creative ambition into repeatable workflows for a new large-scale medium.
  • Built and helped deliver many production tools and workflows. ExosPreviewer and ExosMapper support earlier visual validation and flexible spherical mapping; these two examples have pending patent applications.
  • Partner across creative, production, pipeline, and engineering teams to convert discoveries into reusable systems and operating practices.
  • Contributed to 20+ Sphere productions, including the Moon, NHL Draft, celestial studies, and other signature Exosphere moments.
Aug 2019 — Jul 2023 Manhattan Beach, CA

Lightstorm Entertainment

Post Visualization Department Lead

  • Designed the Post Visualization operating model, production pipeline, review cadence, templates, and staffing strategy supporting Avatar 2 and Avatar 3.
  • Increased approved weekly throughput from roughly one shot to a sustained 30+, with peaks near 50, by standardizing workflows, clarifying ownership, and reducing handoff friction.
  • Led creation of Jim Cameron-approved creative targets used by Wētā FX for final visual-effects work.
  • Scaled the department from 1 to 18 specialists after the operating system made quality, onboarding, and delivery predictable.
Jun 2018 — Jun 2019 Los Angeles and Remote

Hyperloop Transportation Technologies

Immersive Design and Marketing Product Strategist, Consultant

Developed immersive visualization and marketing concepts that made an emerging mobility platform understandable to stakeholders and supported design and communication decisions.

Jul 2016 — Dec 2017 Santa Monica, CA

Edmunds

Director of Immersive Technology

  • Applied Edmunds’ Agile and rapid-prototyping culture to immersive media, giving senior leadership tangible evidence of customer value and product potential before major engineering investment.
  • Prototyped in Unity on Google Tango and Microsoft HoloLens, then shifted to SceneKit as an Apple launch partner.
  • Led Can It Fit? from AR prototypes into delivery, with reported 700% user growth in its first few months and press recognition for practical ARKit utility.
  • Led two Interactive 360 projects generating approximately $2M in direct revenue for Edmunds, approximately $1M per project.
Jan 2015 — Apr 2016 Sun Valley, CA

WET

Digital Futurist

  • Expanded visualization inside a multidisciplinary experiential design company through VR, AR, 360 capture, real-time graphics, and emerging display research.
  • Developed an Unreal and Houdini visualization workflow that made complex unbuilt fountain experiences easier to review and communicate.
  • Used immersive capture and executive storytelling to support approval of approximately $15M in Bellagio upgrades.
  • Elevated visualization practices through mentoring, pipeline modernization, and adoption of contemporary VFX tools.
Jan 2014 — Dec 2014 New York, NY

Absolute Post

Head of Computer Graphics, U.S.

Directed U.S. CG operations, client delivery, resource planning, and capability expansion; introduced cloud-enabled workflows and expanded into episodic television.

2009 — 2013 Glendale, CA

DreamWorks Animation

Lead Compositing Artist and Senior Lighter

Led visual craft and shot execution across animated feature productions.

2008–2009 California

Sony Pictures Imageworks · Disney Animation · ImageMovers Digital

Senior Lighting / Compositing

2003 — 2008 Los Angeles, CA

Rhythm & Hues

Lead Lighting Technical Director

Leadership

What I build.

  • Multidisciplinary teams and departments
  • Product vision and emerging-technology strategy
  • Creative and technical operating systems
  • Research, rapid prototyping, and validation
  • Executive alignment and stakeholder communication
  • Mentoring and capability development

Tools and platforms

How I work.

Nuke, Maya, Arnold, Redshift, Katana, Adobe Creative Cloud, Unreal Engine, Unity, 3ds Max, and V-Ray.

AI-assisted image and video workflows, immersive visualization, augmented reality, post visualization, and large-format experiential media.

Additional work

Selected credits and intellectual property.

Feature animation and visual effects

Disney Animation · DreamWorks Animation · Sony Pictures Imageworks · ImageMovers Digital

Innovation, consulting, and independent studios

Hyperloop TT (Consulting) · Bad Robot · Moonbot Studios · Blur · Duncan Studio

Intellectual property

Two pending Sphere patent applications associated with ExosPreviewer and ExosMapper. These are two examples among many tools built or helped deliver.

29 credited film productions, 20+ Sphere productions without individual screen credits, and additional commercial and uncredited work.

Education and certification

Foundation in visual craft and delivery.

MFA, 3D Visual Communication Design — The Ohio State University
BFA, Computer Animation — Ringling College of Art and Design
Certified ScrumMaster