Understand the real problem
Start with people, business needs, creative intent, and constraints—not the novelty of the technology.
About
I started in visual effects and animation, close to the craft of making images. Over time, the problems grew larger: products, visualization systems, teams, workflows, and new entertainment platforms.
The common thread is simple: when technology moves faster than the playbook around it, I help make the unfamiliar usable, repeatable, and dependable.
How I work
Start with people, business needs, creative intent, and constraints—not the novelty of the technology.
Prototype early so teams can see the same problem, test assumptions, and make better decisions.
Turn what works into tools, workflows, roles, review systems, and shared language.
The best outcome is a team that can keep succeeding without constant oversight.
Career arc
My career has moved from feature-film VFX and commercial CG into immersive media, product development, post visualization, and architectural-scale entertainment. Each step expanded the scale of the problem—from making the image, to designing the system that helps many people make better work.
Applied R&D
I keep independent R&D deliberately selective. The goal is not a constant stream of experiments; it is to investigate a few emerging technologies deeply enough to understand where they might become useful.
Explore what’s next →What I leave behind
The most valuable outcome is not a finished project. It is an organization that can do something confidently that it could not do before.View résumé →